This paper considers the role of film productions by video game players. The aim is to situate the study of these young authors' modes of artistic dedication and of some of their paths of professionalization in the broader context of a gradual construction of video games as a cultural space that has differentiated itself from cinema. In this context of professional specialization, film creations made using game engines act as "bridges" between the two media, thereby affording video game lovers who intend to pursue professional careers the opportunity to learn the aesthetic grammars of cinema. In the context of the industrialization of video games and the specialization of professional training, the role of this aesthetic self-learning has paradoxically increased.
Abstract
English
Authors
Nicolas
Auray
Fanny
Georges
Cite
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